Friday, 21 September 2012
Spectrum Blade Updates 2
Been experimenting with adding the door and key functionality to my game from the French game. It seems to be working okay so far, I will be uploading an updated version of my game soon
Sunday, 16 September 2012
Spectrum Blade Updates 1
Started working on my game again today, since its has so much that still needs to be tweaked and added. Before I even get around to designing the rest of it, this is the main concern, though I have come up with some ideas for some of the other planets. So today I fixed the lava, so its not just a flat plane, now it is a flowing pool of lave that really adds a lot to it, it looks so much better now!! Props to Sean Beck on YouTube for the Lava package, it can be found here for anyone else who may need help and also for giving him credit for this. I think I can still make it look a bit better since I'm not sure how it he got it a different texture around the edges, but I'll just mess with that another time.
Friday, 14 September 2012
French Game English Version
Starting to translate the French game back to English, here is the progress so far, I realized that i'm going to have to change some of the images as well, and fix some of the screen proportions for those who have a laptop again for this as well. Also with a bit of messing around some more, I realized that I need to fix the sensitivity again, I could have sworn I did that already, but I guess I gotta change it again.
English Version of French Game can Be found here: French Game (English)
French Game (English) 800 x 600
All 3D Asset Creation was done by The 3D students
English Version of French Game can Be found here: French Game (English)
French Game (English) 800 x 600
All 3D Asset Creation was done by The 3D students
Thursday, 24 May 2012
French Game (Capstone Project)
The game can be found here: French Game
For a smaller resolution size, click here: French Game 800 x 600
All 3D Asset Creation was done by The 3D students
For a smaller resolution size, click here: French Game 800 x 600
All 3D Asset Creation was done by The 3D students
Friday, 13 April 2012
Game Design (Spectrum Blade) My game so far
Here is a link to my game: Spectrum Blade
(not supported on Internet Explorer at the moment)
You can download the Unity WebPlayer here: Unity WebPlayer
All 3D Asset Creation was done by The 3D students
(not supported on Internet Explorer at the moment)
You can download the Unity WebPlayer here: Unity WebPlayer
All 3D Asset Creation was done by The 3D students
Wednesday, 4 April 2012
Game Design (Spectrum Blade) Week 13
The game pitch went well, Adam and Ryan both liked my game and now I just have to wait for feedback form them. I already got my feedback form Adam, he gave me some pretty good feedback. Since my I was still having troubles with my main character, I met with Crystal, who is the 3D teacher and she helped my figure out what was wrong with it. It was the IK/Fk handles that were messing up the arms, it was keeping the arms stuck out. So to fix this problem, the IK/FK handles were deleted and the animation was baked right onto the bones. This fixed the problem and the character moved fine after this. The boss character was fixed as well since he had the same problem.
Friday, 30 March 2012
Game Design (Spectrum Blade) Week 12
So I've learned a lot since last time, about Unity and actually business/ work related information. Since I haven't really kept in touch with those who were doing 3D models for me, things aren't all turning out the way I expected. That's kind of my fault though, I guess I should have been checking in on them and made sure things were going smoothly and to what I wanted, just something I need to keep in mind for the future. Also I found out that my main character was really messed up, the most out of all of them. I was having trouble with character and models before having extra models or objects that weren't actually in the model I exported. The villagers had an extra set of arms, the boss Hermes had extra arm blades that weren't suppose to be there and some other issues. After some digging around on the Internet I discovered that this was an empty transform problem. If the transform wasn't actually deleted from the Outliner in Unity, the piece of the model that were deleted show up in model when it is imported into unity. I fixed this by going into the Maya file and deleting them from the outliner and everything went fine. Another problem was the texture on the main character, it was all over the place and had a weird shadow to it. I figured out that this was just a matter of deleting the history in the Maya file by going to delete by type > history. I believe it was a certain one that fixed it, there is a couple options for deleting history, not quite sure which it was. Another problem with the main character was his arm, they were stretched out and ballooned in the middle which was really weird. I gave this back to the 3D modeller, it was just the IK or FK handles that was messing it up. Once that was fixed he was fine, or so I had thought... It turned out that his arms were stuck out when I actually played the game, so whenever he ran through his animations for his particular action, he would continually have his arms stuck out. me and my teacher Suzanne both tried to figure it out, but neither of us could. She did help me figure out an important problem however. Since I had imported my mine shaft earlier I couldn't figure out why the character was falling though it and the faces were disappearing. It was a simple matter of the normals facing the wrong direction, something I will keep in mind from now on. Since the normals were facing the wrong way, they would only show up facing the direction they were pointing. This was fixed by reversing the normals so they faced the right direction where the character would be. I will be doing a game pitch this weekend at Aimemediafest and hope that all goes well. I have been fixing up a game pitch presentation the past couple of days in preparation and will demo what I have so far. I will also be doing a play test for my game as well.
Friday, 9 March 2012
Game Design (Spectrum Blade) Week 9
Since i'll busy with the March Break Mania Camp during march break and having my march break the week after that, I probably won't get much done in the next couple of weeks, but I will post an update afterwards. So this week I continued importing 3D assets and trying to figure out how to make things work properly. I got my finished villager in and working into the dialouge puzzle. The enemy character attacks my player and is able to do damage, but besides that I can't do damage to the enemy which doesn't help much. Besides that i'm just messing around with stuff and plan on putting the actual main character in soon.
Friday, 2 March 2012
Game Design (Spectrum Blade) Week 8
Wednesday, 22 February 2012
Game Design (Spectrum Blade) Week 7
Wednesday, 15 February 2012
Game Design (Spectrum Blade) Week 6
I added more variety to the village in height and added an instructions screen and button. I've been having troubles getting the GUI screens to centre in the middle, can't seem to figure out why yet. My main focus this week was to try to make a run animation for the character and get it to face the right direction. I was unsuccessful with getting the character to face the right direction, when I replaced it it got rid of it all together and when I imported the same one that was fixed the animations didn't work. I'm fairly certain that I will have to re-animate and export the character. I tried to get my character dialouge script working but was unseccesful, I couldn't figure out how to get it to work.
Wednesday, 8 February 2012
Game Design (Spectrum Blade) Week 5
Wednesday, 1 February 2012
Game Design (Spectrum Blade) Week 4
Wednesday, 25 January 2012
Game Design Week 3
Wednesday, 18 January 2012
Game Design Week 2
Hut Design/House design and villagers |
Got my designs colored and finished, will be starting production soon. This is the end of pre-production: asset list, character sketches, environment sketches, style guide, schedule and gantt and scale chart. I got someone to help me with a good sketch of my main character and teh sketches of the characters that will need to be modeled. I will also have ask the 3D class if they can help me make 3D assets, since I wont have time to do it all myself.
Wednesday, 11 January 2012
Game Design Week 1
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